
SWTOR Statistics Overview Guide
At first glance, might seem like a very complex statistical SWTOR due to the fact that there is a new statistic in Star Wars the Old Republic that were previously not seen before in MMORPGs.
However, the reality is that the statistics SWTOR will be simplified to the point where the "best stat" for all classes is always a particular stat. The way it works is that the various statistics do different things for each class.
For example, basic stats a Jedi Knight is Strength. Usually, the strength increase your effectiveness in close combat, but for the Jedi Knight, also increase the damage to the competent authority of the Jedi Knight. In this way the Jedi Knights do not worry about the stats are (which also increases the ability of the armed forces).
However, for others (including the Jedi Consular), power only effects your melee damage and melee crit rate you. As a result, the statistics guide SWTOR will focus on the overall impact of each type of stat that in Star Wars The Old Republic.
SWTOR Class Specific Stat Guide
Because each class has different needs depending on the advanced specialization you choose and what role you want to fill, we started adding Stat guide for each Class Star Wars Old Republic:
SWTOR Jedi Knights Free Statistics
SWTOR Sith Warrior Stats Guide
SWTOR Sith Inquistor Statistics Guide
SWTOR Jedi Consular Guide to Statistics
SWTOR Bounty Hunter Free Statistics
Trooper statistics SWTOR Guide
SWTOR Imperial Agent Statistics Guide
We will add specific rules for the rest of the old class.
SWTOR Guide to Statistics - Elementary Statistics
There are 7 basic statistics SWTOR: power, presence, purpose, cunning, patience, willingness, and expertise. The functions are:
Strength Increase damage on close combat and also increases your critical hit chance with melee attacks. This is the main stat Jedi Knight and Sith Warrior.
Attendance - Improving the Health Companion, damage, and healing. This stat is only the effect of the power of your colleagues, and is ideal for play sets alone.
Goal - Increase ranged damage dealt and increases critical hit chance of your ranged weapon. This is the main stat of Trooper and Bounty Hunter.
Crafty - increases damage with technological capabilities. This is the main stat of Imperial Agent and smugglers.
Durability - increasing overall health and the health of your regeneration.
Willpower - increasing damage dealt and healing power of the Force capability. It also increases the critical hit rate of attack power. This is the main stat of the Sith and Jedi consular inquisitor.
Expertise - expertise increases the amount of damage and healing you are doing as well as reduce the amount of damage you in PvP combat. It's a stat that appears in each set of PvP.
Second Statistics
Almost all of your leveling equipment consists of nothing but the main stat your class plus durability. However, as you reach higher levels and gain access to high-end equipment, the more stats will begin to make appearances.
Here is a list of running a variety of secondary stats you can get into the game and what they do:
Absorption - Increases your shield strength, enabling it to absorb more damage.
Assessment of accuracy - increases your chances to reach an attack. Once you reach the hit cap, accuracy began to reduce enemy armor or resistance (for spells). Every class that melees or regular use ranged attacks will want to take a minimum of 105% for full accuracy and at least some reduction of armor.
Agile - vigorously ranking is the effect of haste. It seems to reduce the global cooldown on spells channeled some (even those with only 1.5 seconds), but does not seem to help for immediate attack. Not sure if this is a bug or if it just takes a lot of agile to get a real difference in this area.
Armor - Armor reduces the amount of damage you take from the kinetic (hit melee that is, the ability of many Jedi force) and force-attack (ie blaster fire, lightning attack power). Armor does not reduce the impact of attacks that deal damage to internal or simple.
Critical Assessment - Increase your chances of getting a critical hit with every kind of skill (ie close range, styles, treatments, etc.)
Defense Rating - Increases party and deflect level. Only parry parry ranged attacks.
Force Power - increasing the power of the power capability (both offensive and healing).
Strength - increase your attack power at all, if they are a force to attack or non-force attack, or even hit at close range. This is a strong stat, but does not appear often.
Armor - increasing the chance for you to be an active shield during the attack.
Ascent - increases your critical hit bonuses - bonuses that crits do more damage than normal hits. This is a stat weak weak teeth, and will be much better as your crit gear and increase strength. It is also good for PvP because burst damage is very important when it comes to getting an enemy player. thx for coming to SWTOR Statistics List